Changes to Classes - Battlefield 4
In a recent post on the Battlefield Blog, DICE have outlined some of the changes and tweaks they have made to the new Battlefield 4 multiplayer systems. A lot of this is supporting what is already known about some of the changes and class structure, but some of it is all new and interesting.
DICE highlighted each of the classes and the changes they implemented to help balance the system, while adding different play styles which will add more verified approaches.
Engineer has a lot more variation in anti-vehicle weapons. We’ve also revamped the way we do vehicle disables and guided weapon systems to give the Engineer a broader set of tactics at his disposal. This includes everything from high damage weapons that may be more challenging to use (like RPG-7V2) to fire-and-forget smart weapons with low damage (like the MBT LAW), and the fan favorite Wire Guided Engineer Missile (the FGM-172 SRAW) that you might recognize from Battlefield 2.
For anyone who plays Battlefield 3, this sounds like welcome news. It looks like they plan on buffing the manual rocket launcher styled weapons, but nerfing the fire-and-forget weapons. The Igla and Stinger missiles are some of the most hated weapons in the game due to being spammed as anti-aircraft weapons.
The Support kit has a few more offensive options, and thanks to community feedback will retain his C4 and Claymores from Battlefield 3. The XM25 gives him some nice indirect suppressive fire, a redesigned remote mortar allows him to use indirect fire from a distance, and the ability to equip carbines and DMRs gives him an added versatility in combat roles.
After initially being rumoured that the Support class will loose anti-personel explosives it looks as if DICE have decided that the class will retain the C4 and claymores, as well as a new remote mortar system.
Recon has gotten a much needed boost to mobility, as well as the return of the Spec Ops play style from Battlefield 2. Pack a carbine, C4 (or Claymores), and Motion Sensors and you’re good to go behind enemy lines. Fans of more traditional sniping roles will enjoy our revamped sniping mechanics with rebalanced Sniper Rifles, the ability to zero your sights (set an aiming distance), and additional optics and accessories. Finally, the Recon players can still utilize the MAV, T-UGS, and Radio Beacon to help out their team.
The Recon class has had a huge boost. They have received anti-personel explosives (which were taken away from them in BF3) and have also picked up carbine style rifles. The Recon class can be extremely hard to rank up with, unless you stick to sniping from a distance. Recon players are also subject to abuse from team mates for not PTFO (play the f@$king objective) which the new weapon class will help stop. They have also had a boost for players still looking for the long distance kills, with range finder type addons.
Assault is still the frontline run-and-gun kit that also serves the role of combat medic. This was one of the major changes in Battlefield 3 compared to Battlefield 2, and one that players have really appreciated. Assault is still the go-to kit with med kits and defibrillators but has picked up some additional mobility with the First Aid Pack, which heals a single soldier over time, or the 40mm Flash Bang rounds to help clear rooms.
Not much to say for Assault. The go to kit for infantry based maps due to the "unlimited health" that the med-kits and defibrillators give the player and their teammates. The First Aid Pack is something I look forward to using. From what I can gather, this gives the player receiving the pack a regenerative health bonus without needing to sit on top of a health kit.
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